Currently if it's still bad and looks exactly the exact same and NBA 2K MT Coins performs the exact same on next gen I will for sure be pissed and be carried out with 2k but as if I know that's my view on things.Sorry for punctuation BTW phone is real laggy.Dribbling was kinda cruced the way you do motions does not transition or correlate nicely. Like the brand new means to do a behind the back just does not flow well with different moves.
I really liked the dribbling more, seemed like it had been harder to junk 1 move together a bundle and simpler to string various moves more smoothly, I believe as we get more accustomed to the dribbling it could be a whole lot easier than 2k20. Even if it is miles better than 20 we are still a road trip from any other 2k.
There is no sizeups, and the dribbling feels anything but smooth, it feels as though it's RNG. The dribbling just feels like it's a minimal skill gap, and the higher skilled moves (18 half twist, walkback combos, etc) all seem clunky and uncomfortable. Like in 19 or 17 that the highest skill moves flowed, and it felt as though you had complete control over your own player.
You can not have a considerable skill gap with sizeups that a flick of the stick the game is going to do for you. Its fun as it's easy to use and simple to chain. Realistic dribbling is the way it needs to go for a legitimate skill cap to come. The same as in real life the sport has to have the ability to separate the Kyrie's in the Pat Bevs in terms of dribbling that it has to do besides just locking out animations for non ball control and just making high ball controller only have quicker dribbling.
A match with sizeups that automatically place the pace of a movement will be a lot simpler to use rather than a sport in which you are needed to Cheap 2K MT make your own pace and use that to your advantage. The game should separate the Kyries from the Klay Thompsons in terms of dribbling and 2k20 is a step in the ideal direction in regards to making players set their own pace with their moves.