Now, to complete our series, we turn our focus to Phantasy Star Online 2 Meseta2, that recently arrived from the West two years following the launch of the Dreamcast first -- and eight long years following PSO 2's launch in Japan. Additionally, Sega has announced a new, open-world PSO 2 update called New Genesis, due out in 2021. This update is being published instead of a brand new episode to deliver the 8-year-old movie engine current, worldwide. Details on New Genesis are light at the moment, but Sega says it will reveal more in the Tokyo Game Show timeframe later this season.
We recently spoke to Yuji Nakazawa, PSO 2's North America producer, in regards to the game's long-awaited arrival in the West. Polygon: Please introduce yourself and on your own words explain your function on the PSO two team. Yuji Nakazawa: My name is Yuji Nakazawa, and I am part of Sega's No. 3 development group and I'm the manufacturer of the North American release of PSO two -- and I functioned as the liaison with various teams for the development of the North American Edition. I've been on and off of the team. I started using Phantasy Star Universe in Japan and [functioned on] the release of the North American Xbox version of PSU.
I am the manager for the U.S. release of the Xbox version as well as the Asian release of PSO 2, that was released before this U.S. version. So I am sort of the localization specialist. Can it be a relief today that PSO 2 is finally from the West, for all the English-speaking PSO fans who have been asking for it for years? There is a sense of relief [because] there was a lot of preparation that went to the development; for instance, Sega U.S. and Sega Japan took polls from the fans about what they wanted from the match. But as an online game, I believe the real challenge will be in maintaining the service moving forward. In February, we had the closed beta, and there was an unusually large number of participants. We heard a great deal of players say they have been waiting eight long years with this launch. We were very pleased about that.
Is this one reason that the Western servers are different from the Japanese servers? So you can roll out the subsequent episodes in the right pace, rather than dump all the Western players onto the very same servers as players in Asia, who have experienced all of that content already? Or did it have to buy meseta pso2 do with the consideration of data speeds?