Summoning can OSRS Gold difficult. It's very useful to be able, at all times, to drop everything, just like in the rest RS. Also, restricting pouches this way in pvp environments feels unnatural. I have no solution to this issue, but maybe the best option is to simple keep it in the form of "pouch in invent, combat goes up"

The most important point, do not have pvp wilderness worlds. Never. The thrill of the wilderness offered one thing that the pvp/bh realms were lacking and that was the most efficient management I've ever witnessed.

Pvp meeting pve players. The wild had a limited amount of resources, such as dragons, treasure trails and rune. Non-pvpers had the option to take the risk of stepping into potential pvp areas to earn rewards. It wasn't mandatory. My earlier point on quests is that every player should have the ability to access the content. However, ensuring the worlds "safety" defeats all of it. This is the thing that I am most concerned about. A safe world where there are no threats to the world is not what the game was designed for.

Runecrafters shouldn't go to the dangerous abyss, as there are safe ones just one step away. You can easily run on a safe planet and jump over to a more dangerous world after you've left the wild, and this could work with any world. This is a request. Don't propagate the notion that "safe" realms are found in the wild. It defeats the purpose and hinders the pleasure of being in the wilderness.

Wilderness and Free Trade

Wilderness and free trade are being debated. What happens to things which were designed to replace it? A quick background... GE- was established about a year prior to the infamous changes to free trade.

At first, the ancient warriors gear was made like statuettes. The drop in pvp was so bad back then that they made them luck drops to ensure you could get them.

Statuettes - Launched as a part of the brand new bounty hunting system, the statuettes provided a chance for excellent loots or good money for Pkers. The estimated potential was introduced with the new bounty hunters system and gave people an idea of their odds to get good loot. PvP Worlds- These worlds were designed to replace the old bounty hunter. There were several worlds in one go however, they have been reduced to very few.

Hotspots- Areas where loot was "kinder" to the player. Clan Wars- One of the very first minigames to allow for f2p. They replaced massive wilderness fights between clans. The new Bounty Hunter- After many months of pvp, jagex made loot kinder and provided a brand new method to pk.

FFA arenas- Possibly the most useless thing in Runescape This update was released as a bundle that ended clan wars forever, it was able to decrease the number of people there and make it an overall more boring experience. I won't even get started on the dangers of the arena. Ask for assistance. This was after we couldn’t swap items for different ones. making armor to lower levels, air/law/etc running.

Capped Trading- Simple It will likely be rendered useless if the updates are implemented. Gravestones - Were made in order to make sure that individuals would not trade in the event of their death and allow them to retrieve items. DA tournamentswere created to help restore staking. It fails badly even after changes. Revenantswere designed to replace the pkers. But, they're too weak and they have become poor. But they are too strong for F2P.

Jagex can remove content. Old Bounty Hunter was one of the first methods to Pking. A crater from space was discovered and destroyed the entire wildy.

PvP worlds over time - they've reduced the number of countries that can be pvp to two. DA tournaments - The old one was removed and replaced with some shizzlety crap which is equally ineffective. The changes made it difficult to do certain things. Shops run by players These sections are used to sell products and services through forums. Running is a great way for people making money, natures laws, airs etc.

Duel Arena- Previously, a way for people to bet and win big or lose huge. Trading- Self explanatory. Pking- Self explanitory. Merchanting- Self explanation. Still possible but not very practical. Hotspots for trading: Varrock, Falador. All five continents had trading zones which were always crowded. Different areas included different goods.

I've been Buy Old School RuneScape Gold of a way to train multiple skills to the level of 99 and at same time make a great profit from it, in my opinion. I'm considering making a goal to alch 100k or more yew longbows from scratch and receive 99 Woodcutting, Fletching, and Mage. What I'm looking for are "supplies", which are: Make 100k+ Pure Essence, and transform it into Nature runes.